Tales from the Morrigan

When diplomacy fails, try bluffing. When bluffing fails, run. Welcome aboard the Morrigan.
Drifting ship. Missing crew. One pilot on ice. Caitlin wakes up enhanced and sponsored. Not suspicious at all.
Caitlin needs a mechanic. Maltz needs a miracle. They get each other instead.
How do you thank someone for saving your reputation? Give them a very fast ship and hope they leave quietly.
High-speed turns, weapons fire, smug engines - and now an ancient AI who corrects your spelling. Perfect.
Maltz rebuilds the Morrigan's bridge into a glorious mess of switches and dials. Caitlin couldn’t be prouder.
One museum, one ancient brooch, one pilot in a very tight catsuit. This’ll go well.
A forgotten relic drifting above the storms. Caitlin and Maltz, making poor life choices again. First part of the story.
Caitlin and Maltz loot the Grand Mariner, dodge homicidal decor, and ignore every shred of good sense.
The Order of the Mantis makes a dramatic entrance, Caitlin insults their fashion, and diplomacy goes down the drain.
Caitlin’s cornered, Maltz is down, and Quinn finally joins the crew - with a first aid kit and opinions.
A cautionary tale of sunburns, jellyfish, and one truly cursed fashion choice
Caitlin promises Maltz a new arm. He takes full advantage. Also, a duel
Maltz is mistaken for a legendary corsair. He’s flattered. Caitlin is not amused. The station may not recover.
All Maltz wanted was lunch. Now he’s a prophet with a bounty, a fanbase, and a very annoyed captain.
Betrayed, bloodied, and very annoyed, Scarred-Snout meets the only crew mad enough to hire him.
All they had to do was retrieve a ship. Then the volcano got involved.
Ship repairs, volcanic surveys, and a starving guard dog. The crew's latest job gets explosively complicated.
When the mountain explodes, so does the plan. Heroism, sarcasm, and emergency baking ensue.
A war machine goes on holiday. The ocean boils. The beach melts. Can Quinn talk it into a nap before it levels the town?
The holmgang is over. The jarl is dead. Morwen just wants to leave. But first: wienerbrød.
Catch pirates. Impress royalty. Possibly explode. All in a day’s work for the crew of the Morrigan.
Buying from a Hiver named Shifty was probably the first mistake. Bargaining was the second.
Come for the corpse-monoliths. Stay for the existential dread. Also, pirates.
A routine jump, an aggressive scout, and a reminder that some Far Traders bite back. Also a talking cat.
Chasing pirates, the crew picks up an SOS from a half-dead space station. Shifty the Hiver tags along, far too eager.
A ruined station, a terrified Vargr, and something with far too many teeth. The Morrigan crew investigates. Loudly.
A vegetarian K’kree. A bar full of misfits. And soup that makes warriors weep. Even Scarred-Snout is impressed.
Rumours, stew, and bad judgement send the Morrigan chasing Scurrilous Dave’s lost treasure
While the Morrigan crew faces an Aslan invasion threat, a new ship gets its shakedown with all the wrong people.
Caitlin falls in love with an Imperial gunship. The universe files this under "very bad ideas" and watches closely.
One Fiery-class gunship. Four forged documents. Zero sense of shame. Oleb’s gonna love this.
A lost Sindalian message globe lies in a trench. So does something big, stupid, and armed with claws.
When Shifty unveils a military-grade grav bike, Maltz loses his mind and Caitlin loses her sense of self-preservation.
The Morrigan crew pose as nobles at a GeDeCo gala. The dress code includes sarcasm, sabotage, and mild treason.
Dinner’s over. The peacocks are armed. Curtainfall is quoting Shakespeare. And the landing pad is not secure.
Something’s cooking on Deck 7. No one knows what. Shifty’s eating it anyway.
Pirates, stolen treasure, and a king too drunk to care - just another day reviving Drinax with stupid amounts of loot.
The crew meet the Emperor of Noricum. He offers tea, turnips, and zero interest in galactic politics.
Four Vargr deserters, one ancient grav tank, and no plan. What could go wrong?
Drinax gains a capital ship, a thawed captain, and Oleb’s loud ideas about destiny
How to save a king, become Court Poet, and claim a planet - all before lunch.
The King lives, Rao’s vanished, and Scarred-Snout’s suddenly an Archduke. The Floating Palace may never recover.
Two battered ships, one dubious Archduke, and a fortress that really doesn’t want visitors. Welcome to Asim
The Zhodani arrive with ships and whispers; there is sabre-rattling and terrifying moustaches
What starts as a friendly game becomes tactical chaos, as the Morrigan crew learns never to trust quiet players.
The crew of the Morrigan encounters the legendary ghost ship that has been haunting the Spinward Marches space for years
They needed a capacitor. What they got was a Dishaan with a smug grin and no concept of shame.
Scarred-Snout accepts a title. Aslan assassins are dispatched. Their grandmother brings snacks. This will end well.
Join the crew of the Morrigan as they escort an Imperial noble on a low-tech safari
Thirty people, ten beasts, one parasol. The jungle's ready. The crew isn't
Gavin and his crew had warrior energy, plasma guns, and protein shakes. The planet had orbital lasers.
A small Chirper asks for help. Its family is held at an Imperial Research Station
Under Vanejen’s ice, Gamma Station experiments on things best left alone
A diplomatic summit, a looming firefight, and Caitlin’s favourite tactic: leaving before anyone can hand her a cause.
Scarred-Snout demands the sector’s finest cheese, which means French bureaucracy, fashion laws, and probable jail.
Grav gowns, dueling nobles, and suspicious flowers. Just another diplomatic mission gone sideways for the Morrigan crew.
He asked for redemption. He got Caddlewick, mud, and a priest who thinks soap is heresy.
A cultural exchange with the bizarre Florian League leads the Morrigan crew into their deadliest mission yet.
Sixteen days to Vorn aboard the galaxy's most efficient flying filing cabinet
Maltz introduces Vargr cinema. The ship may never recover from the dancing, explosions, or emotional damage.
He studied the blade. They forgot his name
The Morrigan’s crew learns how humans first reached space: with nerves of steel and disposable batteries.
Why spend eight hours solving deadly puzzles when you can spend five minutes breaking down the emergency exit?
The crew fakes authority, steals a ship, and outruns a desert army. Maltz insists it wasn’t entirely his fault.
Profit! Paperwork! Existential dread! The Morrigan crew faces their worst enemy yet: spreadsheets
Scarred-Snout contemplates the value of coin, honour, and how many shiny things he can bite before someone yells at him.
(or, How to Catch Aslan Slavers with Their Tails Down)
The plan was snacks. The result was violence, dairy substitutes, and flaming AlmostEggs.
A not-so-epic tale of great caution, mild inconvenience, and lunch vouchers
Maltz builds something small, helpful, and completely harmless. Which lasts about six seconds.
A cursed shuttle, discount vacc suits, a dead station, and something breathing where nothing should. Business as usual.
Waking up in a half-drowned hauler with no name, no shoes, and too many questions is only the start of the trouble.
When the Vargr menu reads 'Howling Testicle Inferno Surprise,' perhaps it's best to abstain.
A minor rescue turns majorly weird when Caitlin saves a retired admiral and his airborne cutlery.
Naasirka wants her back. Caitlin’s crew has other plans. And Scarred-Snout brought the claws.
Gunnery Sergeant Joe Bloggs brought weapons, tactics, and readiness. The Morrigan crew brought sausages.
Caitlin remembers a trade, a charm, and a version of herself that went sideways
Stealing a gunship is easy. Escaping the Oghmans and Quinn’s sarcasm is harder.
One jump, two parsecs. They missed. By nine. Now the crew’s stuck on a planet where the weather eats people.
Misjumped, cursed, and heading for a planet with a sacrificial calendar system.
Caitlin lies her way out of ritual dismemberment. Morwen invents a prophecy.
On Barter Station, the crew finds a killer egg. They buy it. This seems fine.
A puzzle world of music, masks, and cannibals forces the crew to improvise… preferably on the right instrument.
Welcome to Caer Ys. Ringworld wonders, corporate greed, and tonics by the crate
Midwinter in jumpspace. A tree on the bridge, a questionable feast, and seven days with nowhere else to be
The crew faces planetary customs, local bylaws, and a deeply unhelpful sheep.
A heroic sheep. A tiny flight jacket. A tale of valour, wool, and chaos.
When Scarred-Snout challenges a Highland laird for an sword, tradition demands porridge, pipes, and prancing.
The ship's brain gets an avatar for his birthday. Now he can argue with himself. The crew regrets nothing
The Fifth Frontier War begins. One highport, a panicked crowd, and the Morrigan crew trying to slip free.
Captain Millicent Weatherby is looking for a good ship. Unfortunately she found a Skopos
On Halloween 1951, the Andersons gave out candy to visitors from very far away. The Air Force is still writing reports.
In a world shaped by old AIs, Drenn seeks a miracle at the Citadel. His only help? A sarcastic crow and a sack of seeds.
Not a Tale from the Morrigan for once. Set in the Foreven Sector
A short story based on the 1984 Skyrealms of Jorune game, but set in the Traveller universe
In deep space, the only thing colder than the cryo pods is the Company ledger
The Buserian brings life back to a suffocating colony, but survival depends on the fine print
The colony went silent. Company soldiers followed and did not return. So the Company sent the Buserian.
Set in the 2300 AD universe: An ARI survey finds something strange in orbit. It was expecting them
In the ship's garden, a fiddle plays for the lost, then for the living. Sometimes music is the only thing that matters.