Tales from the Morrigan

When diplomacy fails, try bluffing. When bluffing fails, run. Welcome aboard the Morrigan.
Caitlin needs a mechanic. Maltz needs a miracle. They get each other instead.
How do you thank someone for saving your reputation? Give them a very fast ship and hope they leave quietly.
High-speed turns, weapons fire, smug engines - and now an ancient AI who corrects your spelling. Perfect.
Maltz rebuilds the Morrigan's bridge into a glorious mess of switches and dials. Caitlin couldn’t be prouder.
A forgotten relic drifting above the storms. Caitlin and Maltz, making poor life choices again. First part of the story.
Caitlin and Maltz loot the Grand Mariner, dodge homicidal decor, and ignore every shred of good sense.
The Order of the Mantis makes a dramatic entrance, Caitlin insults their fashion, and diplomacy goes down the drain.
Caitlin’s cornered, Maltz is down, and Quinn finally joins the crew - with a first aid kit and opinions.
A cautionary tale of sunburns, jellyfish, and one truly cursed fashion choice
Caitlin promises Maltz a new arm. He takes full advantage. Also, a duel
Maltz is mistaken for a legendary corsair. He’s flattered. Caitlin is not amused. The station may not recover.
All Maltz wanted was lunch. Now he’s a prophet with a bounty, a fanbase, and a very annoyed captain.
Betrayed, bloodied, and very annoyed, Scarred-Snout meets the only crew mad enough to hire him.
Catch pirates. Impress royalty. Possibly explode. All in a day’s work for the crew of the Morrigan.
Buying from a Hiver named Shifty was probably the first mistake. Bargaining was the second.
Come for the corpse-monoliths. Stay for the existential dread. Also, pirates.
Chasing pirates, the crew picks up an SOS from a half-dead space station. Shifty the Hiver tags along, far too eager.
A ruined station, a terrified Vargr, and something with far too many teeth. The Morrigan crew investigates. Loudly.
A vegetarian K’kree. A bar full of misfits. And soup that makes warriors weep. Even Scarred-Snout is impressed.
Caitlin falls in love with an Imperial gunship. The universe files this under "very bad ideas" and watches closely.
One Fiery-class gunship. Four forged documents. Zero sense of shame. Oleb’s gonna love this.
A lost Sindalian message globe lies in a trench. So does something big, stupid, and armed with claws.
Something’s cooking on Deck 7. No one knows what. Shifty’s eating it anyway.
Pirates, stolen treasure, and a king too drunk to care - just another day reviving Drinax with stupid amounts of loot.
The crew meet the Emperor of Noricum. He offers tea, turnips, and zero interest in galactic politics.
What starts as a friendly game becomes tactical chaos, as the Morrigan crew learns never to trust quiet players.
Join the crew of the Morrigan as they escort an Imperial noble on a low-tech safari
A diplomatic summit, a looming firefight, and Caitlin’s favourite tactic: leaving before anyone can hand her a cause.
Scarred-Snout demands the sector’s finest cheese, which means French bureaucracy, fashion laws, and probable jail.
Maltz introduces Vargr cinema. The ship may never recover from the dancing, explosions, or emotional damage.
The crew fakes authority, steals a ship, and outruns a desert army. Maltz insists it wasn’t entirely his fault.
Scarred-Snout contemplates the value of coin, honour, and how many shiny things he can bite before someone yells at him.
A not-so-epic tale of great caution, mild inconvenience, and lunch vouchers
Maltz builds something small, helpful, and completely harmless. Which lasts about six seconds.
A cursed shuttle, discount vacc suits, a dead station, and something breathing where nothing should. Business as usual.
When the Vargr menu reads 'Howling Testicle Inferno Surprise,' perhaps it's best to abstain.
Gunnery Sergeant Joe Bloggs brought weapons, tactics, and readiness. The Morrigan crew brought sausages.
Caitlin remembers a trade, a charm, and a version of herself that went sideways
Stealing a gunship is easy. Escaping the Oghmans and Quinn’s sarcasm is harder.
One jump, two parsecs. They missed. By nine. Now the crew’s stuck on a planet where the weather eats people.
Misjumped, cursed, and heading for a planet with a sacrificial calendar system.
Caitlin lies her way out of ritual dismemberment. Morwen invents a prophecy.
On Barter Station, the crew finds a killer egg. They buy it. This seems fine.
The crew faces planetary customs, local bylaws, and a deeply unhelpful sheep.
A heroic sheep. A stolen flight jacket. A tale of valour, wool, and chaos.
In the ship's garden, a fiddle plays for the lost, then for the living. Sometimes music is the only thing that matters.