Tales from the Morrigan

When diplomacy fails, try bluffing. When bluffing fails, run. Welcome aboard the Morrigan.
Buying from a Hiver named Shifty was probably the first mistake. Bargaining was the second.
A diplomatic summit, a looming firefight, and Caitlin’s favourite tactic: leaving before anyone can hand her a cause.
Maltz introduces Vargr cinema. The ship may never recover from the dancing, explosions, or emotional damage.
Scarred-Snout contemplates the value of coin, honour, and how many shiny things he can bite before someone yells at him.
Maltz builds something small, helpful, and completely harmless. Which lasts about six seconds.
A simple shopping trip turns into a cultural disaster involving swords, shouting, and aggressively overpriced fruit.
Caitlin remembers a trade, a charm, and a version of herself that went sideways
Stealing a gunship is easy. Escaping the Oghmans and Quinn’s sarcasm is harder.
Misjumped, cursed, and heading for a planet with a sacrificial calendar system.
Caitlin lies her way out of ritual dismemberment. Morwen invents a prophecy.
The crew faces planetary customs, local bylaws, and a deeply unhelpful sheep.
A heroic sheep. A stolen flight jacket. A tale of valor, wool, and chaos.